![]() We can say that sure, more blockchain projects are going to emerge, for better or worse, in the coming years. I trust the market stability of the value of WoW gold more than what twenty different blockchain game token values are supposed to be worth at any given time. I’d also argue it’s hard to trust those figures at all, given the nature of web3 projects and their bloated valuations and stated assets. The numbers that exist are not all that impressive to start with, and do not suggest a trend moving toward that kind of dominance. I absolutely cannot agree with a claim as wild as the idea that 90% of games will be “play-to-earn” blockchain format in five years, and this speaks to me of the frankly absurd tech bubble these web3 evangelists live inside. I can agree that current trends suggest we are seeing blockchain games rise and that their (very small) sector of the gaming industry will grow (likely in the mobile sector more than anywhere else). ![]() How do you value a company at $5 billion when it’s a game with 2,000 concurrent players? The math here, and in many of these games, simply doesn’t add up, despite all their stated success. I simply do not trust these stated market caps or valuations of really any blockchain games at the moment. Decentraland, which is supposed to have the highest-valued token currency with MANA, only has about 2,000 users playing at any given time, which is outside Steam’s top 300 most-played games. While the blockchain games market did reach a few billion in value in 2021, it’s still a small fraction of the industry’s total, and the valuation of many blockchain games seems questionable, and entirely reliant on a wildly speculative and fluctuating token economy. Again, I do not see existing franchises, over the next five years, suddenly making their next sequels and expansions on the blockchain, so that assumes a massive expansion of original blockchain games. And if you cannot infuse NFTs into current titles, that leaves blockchain games that are built from the ground up.
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